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CleftObsidian's Page
Game Development Studies
My Github
Github Contents
2018
Beat The Box
2021
Darkest-Cave
Muse Rush
Radio-activity
2022
LostJar
DirectX 11 Renderer
RL-driven Physics-based Character Animation
Snow Simulation with SPH
Real-time Cloth Simulation
2023
DirectX 12 Renderer
2024
Multithreading I/O Simulation
(in progress) Position Based Dynamics for Rigid Bodies with DX12
Document Contents
2021
Unreal Engine 4 Math System Case Study
Video Contents
2018
Beat The Box (27:50 ~ 28:56)
2021
Muse Rush
Radio-activity
2022
LostJar
RL-driven Physics-based Character Animation
Snow Simulation with SPH
Real-time Cloth Simulation
2023
Material Point Method for Dynamic Fracture Animation
Moon with DirectX 12 Renderer